The META Portal, the Technological Educational Environment for Learning, is an interactive platform designed for all members of the educational community. It is built around the needs of students, teachers, school leaders, parents, and guardians.
+46.000
students
+30.000
educators
This new center, located in the Villa Morra neighborhood, is set to become a reference point for the local community. It is designed to foster learning and technological creativity through a wide variety of workshops and educational events, supported by a maker space and a state-of-the-art technology lab.
+10.000
beneficiaries
The Serranía Municipal Technology Center (CTSM) aims to provide the citizens of Caacupé with a space for training and learning, helping to strengthen the city’s position as the country’s first technological city. The CTSM offers workshops and events for children, youth, and adults, contributing to digital inclusion and community development.
14.948
beneficiaries
It is a project that empowers girls, adolescents, and women in the fields of technology and education, created with the support of the Canada Fund for Local Initiatives.
As a non-formal education project, KuñaTIC complements the formal education of its beneficiaries.
529
beneficiaries
Initiatives aimed at promoting the importance of diverse forms of classroom learning through Universal Design for Learning, along with the inclusion of didactic and educational materials for students with low vision.
Developed in collaboration with UNICEF and the Santa Lucía Association.
3.032
participants
Implemented in the district of Caacupé since 2009, this initiative is based on the belief that technology, combined with a constructionist pedagogical model and strong community engagement, provides children, educators, families, and government authorities with the opportunity to actively participate in the development of their community.
17.536
beneficiaries
It is a space for creation and entrepreneurship, featuring a mobile component that allows it to reach any part of the country and democratize access to its tools, resources, and experiences. Its purpose is to help users move from being mere consumers of technology to becoming designers of their own ideas, products, and solutions.
+1.100
beneficiaries
A project focused on promoting youth learning and providing practical tools to strengthen their professional readiness and employability. It has been implemented with the support of Samsung Paraguay since 2017. Its core areas of work include professional and personal development, as well as technical proficiency.
86
beneficiaries
A project aimed at fostering values-based education through sports. To achieve this, interschool football tournaments were organized, along with the development of proposals that promote teamwork, respect, and the core values that should be present at all times and in every competition.
500
boys and girls